![]() ![]() That being said, it's the same story as on the A Site – defend both entrances to the Spike Site like the whole game depends on it (because it might). Having a sniper player is not as important as on the A Site however, if you have one in the team, you might want to have him watch B Long or B Hall (watching Hookah). Moreover, you want to have a Sentinel player that will set up some good traps near both entrances to the Spike Site. So, again – it all comes down to which team prepared better lineups.Īs Defenders, you will have many positions that will allow you to set up a crossfire, and you want to take advantage of it. Taking him out will usually give you an entry to the site, but taking it won't be so easy with so many corners you have to check. Usually, there's just one player watching this angle, and it's often a sniper. Attacking through Hookah is quite a complex task | © Riot GamesĪnd when it comes to attacking through B Long, it's a quite different story. Yes, it's that serious remember that Defenders can rotate between Spike Sites in a matter of seconds, so if you give them clear information that you're pushing the site, it's often just over. Plus, you also need to watch out for all the traps, as falling into one of them can lose the entire round. That being said, you'll need to use your abilities – grenades, mollies, revelers, everything to help you get enemies out of these tiny corners and give you a chance for a frag. ![]() When attacking from Hookah, you need to check all these small corners, and that makes the entire operation super hard. There are two places where you can attack B Site from – Hookah and B Long. However, don't use your entire utility when defending A Site, as Attackers can easily rotate through the portal any time. Plus, since the most popular strategy on this map is aggressive pushes, you might also want to have a good Controller on board to slow things down when needed and give the rest of your teammates some time to rotate. Controllers are crucial on Bind | © Riot Games Luckily, the way this Spike Site is designed provides the sniper with a huge opportunity to change positions. Having a good sniper on the A Site on the Defender's side can give you a significant advantage. However, you will also need your Controllers to, for example, smoke Heaven and cut off the enemy sniper player from any visibility. Of course, it requires high-quality communication, but once you have that, taking control of the Site and planting the Spike will be a breeze.Īnd of course, when it comes to rushes, it is obvious that this is primarily a Duelist show. Attack both entrances and make sure that you harmonize with your abilities as a team. That said, when attacking A Site on Bind, play super aggressively. The longer the action takes place, the lower your chances of controlling the Site. Of course, the Defenders have an easy way to rotate within seconds, so you have to act fast on this Spike Site. Occupying one of these entrances actually gives you entry to the Site. These two A Site entrances are the strength of playing on the Attacking Side, and you should take advantage of this as a team. Plus, there are two entries to the Spike Site, which are hard to cover by just one person, which makes this map super balanced for both sides. There's a special place for a sniper player (Heaven), something for campers (Lamps), and for rushers (Showers). Plus, Bind has lots of great spots for snipers, which makes this map great for Agents like Jett or Chamber.Īlright, let's take a more in-depth look at both of the Spike Sites and see how they look exactly!īind: A Spike Site Overview & Callouts Bind A Site Callouts | © Riot GamesĪs you can see on the image above, there's basically room for any strategy on the A Site. Without the portals, this would be the most standard map you could possibly think of in an FPS game with a plant scenario. However, besides the portals, Bind actually looks like a pretty standard map straight out of CS:GO, which you can even see on its mini map: All Bind callouts | © Riot Gamesīind has two Spike Sites with pretty long entries with a bunch of small corners to each of them. Still, it's a pretty fun mechanic that allows for mind games and various strategies that you wouldn't be able to execute on other maps. As of now, it's the only map that uses the portal mechanic, and that's understandable because this one is really hard to balance. This alone changes the complete dynamic of the game and allows for a variety of strategies. Bind is a pretty unique map for Valorant, mostly because of the presence of portals that allow you to quickly rotate between Spike Sites. ![]()
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